What is with all these games with multiple endings?
Remember the days where you rented a game for the weekend (I
maybe young, but I do remember those days) and played them out until you saw
the ending screen? That one ending screen? ONE? Games are morphing into
something different these days.
Now a days, it is common for a game to have multiple
endings. I can see maybe two (called the alternate) to maybe three. Four is
seriously pushing it. Giving a game more than one makes the replay value go up,
and soon you find yourself playing the same story. Some of these games include:
Grand Theft Auto 5
Bioshock
Fallout 3
Heavy Rain
Dishonored
There all good games. Sometimes playing a game lets you find
things you did not find the first time around, and see new interactions from
the characters.
That’s great, but there are those games. Those games have
too many endings. I like choices, but too many choices might make it confusing
(or time consuming picking out the right choice you want for the right
outcome). For example, Catherine is an Xbox/Playstation game about a man
deciding about how to live his life and decide who he loves (that is how I see
it anyway). You make choices, and those choices decide what ending you get.
There are nine endings.
Katherine (True)
Katherine (Good)
Katherine (Bad)
Catherine (True)
Catherine (Good)
Catherine (Bad)
Freedom (True)
Freedom (Good)
Eight fantastic endings, which means eight times the
gameplay. I’m sorry, but after the second or third, the interest just cannot be
there. It is a game you play, leave alone to collect dust for a while, and then
pick up again later in life. That is one way of seeing all the endings.
Or you use a loophole. Play the game and make the choices
where you would get a Katherine, Catherine, or Freedom ending. Save right
before the ending, then pick the choices for one of the endings. Then you go
back to that save and make the choices for the other endings. Easy as cake.
You could also just watch or read them online. That
definitely saves time.
In the end, I just think that games with tons of endings are
a little ridiculous. I know it brings a variety to the game, but don’t blast
the story with a kajillion (I can make up
numbers if I want to) endings where the cup only moved slightly to the
left.
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